Sunday, February 24, 2013


GAME Plan Reflection 

Throughout this course we have learn about many fascinating technology tools that can benefit students and teachers alike.  Providing authentic assessments for students is one of the best ways for students to learn.  Technology helps create self-directed learning which is why it should be used when possible (Laureate, 2011).

While, understanding technology is important and is a part of everyday society.  Before teachers  can begin the process of using technology in the classroom, students need to see that we have the knowledge, confidence, and belief in ourselves to use these tools.  Most importantly, students need to see that we believe in them; achieving and performing with these same technology tools.  Also, we must be able to provide a supportive culture or system (Laureate, 2010).

Therefore, I know that modeling is important for students' success as well as the teacher's.  Also, providing sufficient time and taking steps for the them to become comfortable is key to their development.

There were additional things I learned throughout My GAME Plan.  I think identifying two areas of weakness was important for me to strengthen my technology skills.  The two standards I chose was # 2. Design and Digital Age Learning and Assessments and #5. Engage in Professional Growth and Leadership.

Now, with proper guidance and practice, I can become proficient in developing assessments like digital storytelling.  I love digital storytelling because students can express their learning in various intelligences.

The one change I would make to my instructional practice regarding technology is to make sure it is implemented on a small scale.  Especially, when introducing new technology tools it takes students a little longer to become proficient users.  If it is a tool I can introduce over the course of the year then my students can truly reap the benefit of this technology.

References:

International Society for Technology in Education. (2008). National education standards for        teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
Laureate Education, Inc. (Producer). (2010). Enriching Content Area Learning Experiences With Technology, Part 1. [Video web cast]. Integrating technology across the content areas. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group­_id= _2_1&url=/webapps/blackboard/execute/launcher?type=Course%26id=_2099532_ 1&url=

Laureate Education, Inc. (Producer). (2011). Promoting self-directed learning with technology.    [Video web cast]. Integrating technology across the content areas. Retrieved from             https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&u             rl=/webapps/blackboard/execute/launcher?type=Course% 26id=_2099532_1&url=

 

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