GAME Plan Reflection
Throughout this course we have learn about many
fascinating technology tools that can benefit students and teachers alike. Providing authentic assessments for students is
one of the best ways for students to learn.
Technology helps create self-directed learning which is why it should be
used when possible (Laureate, 2011).
While, understanding technology is important and is
a part of everyday society. Before
teachers can begin the process of using
technology in the classroom, students need to see that we have the knowledge,
confidence, and belief in ourselves to use these tools. Most importantly, students need to see that
we believe in them; achieving and performing with these same technology
tools. Also, we must be able to provide
a supportive culture or system (Laureate, 2010).
Therefore, I know that modeling is important for students'
success as well as the teacher's. Also,
providing sufficient time and taking steps for the them to become comfortable
is key to their development.
There were additional things I learned throughout My
GAME Plan. I think identifying two areas
of weakness was important for me to strengthen my technology skills. The two standards I chose was # 2. Design and
Digital Age Learning and Assessments and #5. Engage in Professional Growth and
Leadership.
Now, with proper guidance and practice, I can become
proficient in developing assessments like digital storytelling. I love digital storytelling because students
can express their learning in various intelligences.
The one change I would make to my instructional
practice regarding technology is to make sure it is implemented on a small
scale. Especially, when introducing new
technology tools it takes students a little longer to become proficient
users. If it is a tool I can introduce
over the course of the year then my students can truly reap the benefit of this
technology.
References:
International Society for Technology in Education. (2008). National
education standards for teachers
(NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
Laureate Education, Inc. (Producer). (2010). Enriching Content Area Learning Experiences With Technology, Part 1. [Video web cast]. Integrating technology across the content areas. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id= _2_1&url=/webapps/blackboard/execute/launcher?type=Course%26id=_2099532_ 1&url=
Laureate Education, Inc. (Producer). (2011).
Promoting self-directed learning with technology. [Video web cast]. Integrating technology across the content areas.
Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&u
rl=/webapps/blackboard/execute/launcher?type=Course%
26id=_2099532_1&url=