Wednesday, January 30, 2013

Monitoring Your GAME Plan Progress

Currently, I am finding the information and resources needed to be successful.  I have started to looking at incorporating more multiple intelligences into my lessons and activities to ensure I am reaching all of my students.  On top of that, just locating technology that would benefit students' learning.  I am using Brain Pop and Study Island which are educational websites for students that incorporates learning with fun activities and games.  Also, I use MAP reading and math, a wonderful website which challenges students in specific growth areas through knowledge applications.   This will definitely help me in the growth of Standard #2 Design and Digital Age Learning and Assessments-Indicator (A) Design or adapt relevant learning experienes that incorporates digital tools and resources to promote student learning and creativity is a critical feature.

In regards, to Standard #5 Engage in Professional Growth and Leadership, I am making significant gains.  My indicator is participating global and local communities to explore and improve students' learning. I have started to receive e-newletters covering a wide-range of subjects and materials that can useful in my instructions and learning strategies. Also, I will be introducing voice threads to my fellow colleagues in our next professional development meeting.

Currently, I do not need to modify my action plans in order to strenthen those desired areas.  Also, I have learned that it takes a lot time and effort to improve in areas that you have systematically year after year annoyed due to your restraints and lack of knowledge or resource.

One new question that has arisen is a time frame.  How long should we approach these standards and indicators to become proficient or is success dictated upon the maturation of our students in various concepts and educational applications?

References

International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers

Wednesday, January 23, 2013


Carrying Out Your GAME Plan
 
As I begin to think about or re-access my GAME plan, there are factors I must consider when moving forward.  All students have different approaches or ways to learning.  Incorporating or implementing lessons and activities with multiple intelligences will ensure that you are touching on one of the eight learning styles designed by Howard Gardner.  Also, because we have diverse learners, it is important that we support these students as well.  Students with learning disabilities or IEPs must have the support of teachers and the use of technology to be successful.  Using technology especially computer software will increase students' learning and their ability to be successful and allows flexibility.  Computers and software have become the catalyst to ensuring we are reaching all students' learning styles (Laureate, 2010).
Standard #2 Design and Digital Age Learning and Assessments is the first focus area I decided to enhance and develop.  The indicator (A) Design or adapt relevant learning experience that incorporate digitals tools and resources to promote student learning and creativity is a critical feature.  I definitely plan to look at research, talk with colleagues, and read literature that can provide me further resources to bridge this area.
Standard #5 Engage in Professional Growth and Leadership is my other area.  The indicator was participating global and local communities to explore and improve students' learning.  Again, I need to seek out my colleagues for advice, join a teaching organization, and even teach a new concept or technology to my fellow peers like podcast, voice threads, and concept mapping.
I have joined a teaching organization (Edutopia.org) and I am in the process of presenting a voice thread tutorial at the next staff meeting to further engage my fellow teachers.  At the same time, I will be asking them what other strategies or tools they have used to develop and create learning amongst their students. 
 
References
International Society for Technology in Education. (2008). National education standards for teachers           (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
Laureate Education, Inc. (Executive Producer). (2010). Meeting students’ needs with technology, Part 1, Baltimore, MD: Author
 
 

Wednesday, January 16, 2013

My "GAME" Plan for Technology Proficiency

It is important that as teachers we become the best practioner that we can when it comes to education and technology.  In speaking about technology, The International Society for Tecnology in Education has five standards that addressed areas of application that teachers must learn proficiency.  There are several areas or indicators I feel good about. Facilitating and inspiring students' learning and creativity by promoting, modeling, and supporting students development is one of my strong suits but success has varied depending on the level of the student's capability.

Two standards I truthfully need help in is # 2.  Design and Digital Age Learning and Assessments and #5.  Engage in Professional Growth and Leadership.  The indicator for that #2 standard is
(A)  Design or adapt relevant learning experience that incorporate digitals tools and resources to promote student learning and creativity. Although, I have the ability myself to utilize many software programs and tools; getting my students and my classroom set up for these activities have been difficult and creating proper assessment for these activities and tools have been very difficult.  Also, my school has limited access to technology and tools due to financial restriction.

The next indicator which is under standard #5 that I also need to strengthen is (A) Participate in local and global learning communities to explore creative application of technology to improve student learning.  Again, for me, making time and having time to connect with fellow teachers and educators a teacher organization that could provide further knowlege and resources that I can use in the classroom and share with my fellow teachers.

My "GAME" plan is to seek resources like the school's IT director, new technology software and tool, and fellow teachers to build my knowledge and application of using these technology tools.  Sitting down with the IT director would definitely help me in creating proper assessments for my students.  Also, by networking with fellow teachers in my school, district, and state and maybe even joing teaching organizations can allow me to grow more professionally and develop the leadership in me to further assist my colleagues as well as my students.
 
 References
 
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers